Small core.
Wild possibilities.
A modular, native, 2D-first engine for games and interactive software. Built on .NET 10, with efficiency as a design value.

One connected pipeline.
Scenes, themeable UI, state machines, and scripts share a blackboard and an observable command system. A dockable editor brings the work together, with automation over MCP.
Bring what you need.
Compose a project from a modular core and optional capabilities. Vulkan is the primary renderer; OpenGL provides a compatibility path.
Respect the resources.
Batch work. Avoid unnecessary allocations. Pace idle frames. Optional battery and thermal awareness support an efficiency-first approach.
Growing in the open.
- Open-source alpha software
- Desktop first; mobile workflows developing
- 3D, terrain, and tilemaps in preview
- Feature maturity documented in the roadmap
Explore the source and examples:
github.com/Dominik-Saur/Mycelium-Engine
Native targets only. No web export.
Efficiency is a design goal, not a quantified carbon claim.
Product summary · 2 October 2026