Mycelium Engine

Small core.
Wild possibilities.

A modular, native, 2D-first engine for games and interactive software. Built on .NET 10, with efficiency as a design value.

Delicate branching mycelium fibres across a dark surface

One connected pipeline.

Scenes, themeable UI, state machines, and scripts share a blackboard and an observable command system. A dockable editor brings the work together, with automation over MCP.

Bring what you need.

Compose a project from a modular core and optional capabilities. Vulkan is the primary renderer; OpenGL provides a compatibility path.

Respect the resources.

Batch work. Avoid unnecessary allocations. Pace idle frames. Optional battery and thermal awareness support an efficiency-first approach.

Growing in the open.

  • Open-source alpha software
  • Desktop first; mobile workflows developing
  • 3D, terrain, and tilemaps in preview
  • Feature maturity documented in the roadmap

Explore the source and examples:
github.com/Dominik-Saur/Mycelium-Engine

Native targets only. No web export.
Efficiency is a design goal, not a quantified carbon claim.
Product summary · 2 October 2026